The percentage of games that receive certification from an ITL on the first submission?

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Multiple Choice

The percentage of games that receive certification from an ITL on the first submission?

Explanation:
The concept here is the proportion of games that pass ITL certification on the first submission. This is expressed as the first pass percentage, which directly describes passing on the initial attempt. It’s the standard way to measure submission efficiency: number of games certified on the first submission divided by total submissions, multiplied by 100. Why this fits best: “First pass” is the common QA term for clearing on the initial try, and “percentage” shows it as a proportion. The other phrasings—yield, initial, or primary certification rate—aren’t the typical ITL terminology and can imply slightly different interpretations.

The concept here is the proportion of games that pass ITL certification on the first submission. This is expressed as the first pass percentage, which directly describes passing on the initial attempt. It’s the standard way to measure submission efficiency: number of games certified on the first submission divided by total submissions, multiplied by 100.

Why this fits best: “First pass” is the common QA term for clearing on the initial try, and “percentage” shows it as a proportion. The other phrasings—yield, initial, or primary certification rate—aren’t the typical ITL terminology and can imply slightly different interpretations.

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