The game outcome in a VLT derived from a database of predefined results

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Multiple Choice

The game outcome in a VLT derived from a database of predefined results

Explanation:
Outcomes coming from a database of predefined results are produced by selecting from a finite collection of outcomes stored in the system, rather than generating each spin’s result in real time with a live RNG. This setup is finite pool mode: the game uses a limited pool of results, and spins are issued by drawing from that pool in a randomized order. This allows the operator to manage payout distribution while preserving the appearance of randomness. When the pool is exhausted, it’s replenished or reseeded according to the game’s rules. This differs from a truly predetermined outcome mode, where a result would be fixed in advance, or from other pool concepts that imply different sequencing or determinism.

Outcomes coming from a database of predefined results are produced by selecting from a finite collection of outcomes stored in the system, rather than generating each spin’s result in real time with a live RNG. This setup is finite pool mode: the game uses a limited pool of results, and spins are issued by drawing from that pool in a randomized order. This allows the operator to manage payout distribution while preserving the appearance of randomness. When the pool is exhausted, it’s replenished or reseeded according to the game’s rules. This differs from a truly predetermined outcome mode, where a result would be fixed in advance, or from other pool concepts that imply different sequencing or determinism.

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